A 35-year-old copyright rule could let Ultima’s creator make a new game EA can’t stop

For fans of classic 1980s gaming, the ghost of Ultima remains a tantalizing ambition—a game that has echoed through decades of nostalgia and yearning for a return to golden age design. The quest to bring this legendary title back into the modern era has been a long, winding road filled with hopeful attempts and frustrating pauses.

The story of the revival isn’t just about software; it’s about the intersection of artistic vision, corporate interests, and the shifting landscape of the video game industry. At the heart of this persistent dream is creator John Garriott, whose desire to resurrect Ultima has spanned many years.

Garriott has openly shared his journey, detailing numerous attempts over the decades to collaborate with Electronic Arts (EA) in bringing this iconic game back to life. Each initiative, however, ultimately stalled before achieving any concrete results.

“Every decade or so, I tried to work with EA on a revival of Ultima,” Garriott recounted to Inside Games’ Brian Gaar. While the enthusiasm for the project was clear, the path from concept to reality proved elusive.

What makes this history particularly compelling is the persistent sense that the major gaming conglomerate always seemed interested in the potential of the franchise. The dynamic between an original creator yearning for legacy and a large corporation seeking profitable revival opportunities provides a fascinating lens through which to view video game history.

Despite the repeated efforts, the realization of a full resurrection remains just out of reach. It stands as a testament to the enduring power of classic gaming while highlighting the often complex and slow-moving nature of corporate creative collaborations.

Buy on Amazon