AMD ignores Multi Frame Generation despite FSR fixes
The Frame Generation Race: Can AMD Finally Fix Frame Pacing?
Frame generation has rapidly become the defining feature of the current GPU generation, sparking a lively debate among gamers and developers. While some view the resulting imagery as merely fake frames, others embrace the technology as a genuine revolution in visual fidelity. But beneath the hype, a crucial, persistent issue remains: consistency.
This week, AMD addressed a major criticism leveled against its Frame Generation (FG) technology by announcing that FSR 4.1 would be shipping early for the RX 6000 graphics cards. Furthermore, AMD confirmed that improvements aimed at FSR‘s frame pacing were in the works.
However, this announcement comes amid a long-standing tension regarding how frame pacing is handled across different technologies. Many users have found that while frame generation delivers more frames, the timing of when those frames are displayed can still result in inconsistent gameplay. This inconsistency affects both traditionally rendered and generated frames, acting as a stumbling block since the introduction of FSR 3.
This issue is not new. Developers and testers have long noted that uneven frame pacing can lead to micro stutter, a subtle but frustrating experience that detracts from smooth immersion. For instance, in titles that support FSR 3.1 and FSR 4, testing has consistently shown that frame timing remains a challenge in demanding games.
The contrast with competitors is stark. Nvidia has often been cited as setting a higher standard in handling frame pacing, leading some users to compare the approaches to different frame generation methods.
While AMD is clearly focusing on refining FSR, the lack of a solid timeline or a clear list of hardware slated to receive these pacing improvements leaves the industry waiting for concrete proof. The current announcement feels less like a definitive solution and more like a promise: We know the problem, and we are working on it.
Another major area of focus for AMD is Multi-Frame Generation (MFG). Currently, AMD‘s Frame Generation is limited, generating only one intermediary frame. Although third-party developers have managed to push these boundaries, the potential for AMD hardware to deliver higher frame counts—potentially up to 8x—is clear. The big question now shifts from if MFG is coming for AMD hardware to how soon.
Hopefully, AMD’s official frame pacing improvements will arrive before enterprising third parties demonstrate superior methods. The race isn’t just about generating more frames; it’s about perfecting the experience, ensuring that every frame flows smoothly and consistently.