Kicking open the door and the RTX 5090 struggling


The world of gaming has just received a massive dose of sensory overload, thanks to the latest expansion of the world created by Remedy. Taking the foundation of a self-contained, Brutalist labyrinth and stretching it into a sprawling, open action-adventure RPG set in a surreal, distorted Manhattan, the sequel throws players into a uniquely unsettling urban landscape.

This expansion isn’t just about bigger maps; it’s about a fundamentally improved experience. Players are greeted with significantly greater freedom of movement, allowing them to navigate the warped city with a new level of fluidity. The combat itself has been sharpened, shifting the focus more strongly toward visceral melee encounters, demanding a closer, more physical engagement with the environment.

Beyond the action, the narrative structure has also been refined, offering more accessible pathways for players to dive into the story, ensuring that the ambitious scope doesn’t overwhelm the player’s journey. It’s a masterclass in balancing grand, surreal scope with immediate, engaging gameplay.

But the true test of this new world lies in its technical demands. Control Resonant isn’t just a graphically impressive title; it firmly establishes itself as one of the most demanding PC games currently available. Even when running in standard rasterizing mode, the game places exceptionally high demands on capable hardware, requiring serious computational muscle to render the twisted beauty of this urban sprawl.

For those pushing the boundaries of visual fidelity, the performance landscape changes dramatically. When advanced features like ray tracing and path tracing are engaged, the demands spike even further. This is where cutting-edge technology steps in, with advanced scaling techniques like the DLSS, particularly when paired with the GeForce RTX 50 series, drastically altering the performance differences between high-end systems and those just striving to keep up.

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