Klepacki: The RTS genre isn’t dead but needs more creativity
Frank Klepacki, the musical architect behind countless beloved titles, is more than just a composer; he is a staunch advocate for the enduring power of the real-time strategy (RTS) genre. With a background steeped in crafting epic scores—including work on masterpieces like Eye of the Beholder 2—Klepacki brings a unique perspective to the ongoing conversation about the fate of this classic gameplay style.
He speaks out against the prevailing notion that RTS is a relic of the past, challenging the notion that the genre is simply fading away. Klepacki argues that while other gaming trends have captured the spotlight, the core DNA of real-time strategy remains vibrantly alive.
This perspective is rooted in the history of the genre itself. Back in the 1990s, titles like Command & Conquer, Warcraft, and the legendary Dune 2 defined the RTS landscape. While the industry has certainly shifted focus, Klepacki suggests that these foundational mechanics have simply adapted, finding new life in the modern gaming ecosystem.
The industry’s shift has led many to whisper that RTS is dead. Yet, Klepacki counters this sentiment by pointing out broader industry issues, noting a growing aversion to risk among large developers and a hollowing out of creative space. He suggests that the problem isn’t the genre itself, but a reluctance to embrace unique ideas in triple-A titles.
Despite these industry trends, the RTS lineage continues to echo across modern gaming. The strategic DNA has clearly persisted in massive multiplayer online battle arenas (MOBAs), proving the genre’s adaptability. Furthermore, the RTS community has demonstrated remarkable resilience.
More than two decades after the release of Frozen Throne, a lively and evolving landscape of RTS games persists. Titles like Company of Heroes and Ruse continue to thrive, alongside enduring franchises such as Age of Empires and Age of Mythology. Even newer entries, like Tempest Rising, continue to deliver satisfying, competitive experiences.
The persistence of RTS elements is even visible in contemporary hits. For instance, the development of StarCraft 2 clearly demonstrates how these complex strategic mechanics translate into modern, fast-paced shooter gameplay.
So, while other genres may command the current headlines, the reality is that the real-time strategy genre is far from defunct. As long as games are being made, the spirit of strategic, real-time competition will continue to find new avenues and audiences. The RTS genre isn’t just surviving; it is actively evolving, ready for the next chapter.