Summer Eternal gives 5% of the studio to players


Featured image Summer Eternal gives 5 of the studio to players

In an industry often driven by quarterly reports and shareholder demands, a new philosophy is brewing in the world of role-playing games: the idea that the community should hold the keys to the kingdom. Summer Eternal, an ambitious RPG studio, is not just building games; they are redefining the very structure of how games are financed, governed, and owned.

Co-founded by designers Argo Tuulik and Dora Klindžić, along with developer and organizer Aleksandar Gavrilović, the studio operates on a principle that flips the traditional corporate model on its head. Drawing on their experience navigating the complex landscape of game development, the team sought a radically different path for their venture, valuing creative freedom over pure financial extraction.

The core innovation lies in their commitment to player-stakeholder ownership. Rather than simply soliciting funds, Summer Eternal is structuring itself as a worker-owned cooperative, offering ownership stakes and profit-sharing opportunities directly to its customers and freelancers. This isn’t passive patronage; it’s active governance.

Imagine applying the spirit of democratic oversight—the kind you see in systems like the EVE Online Council of Stellar Management or Old School RuneScape‘s player voting on new features—to the digital realm of game development. Summer Eternal aims to embed this sense of democracy directly into the studio’s architecture, ensuring that the direction of the company is guided by those who play the games.

This approach is a direct response to the tension in the gaming world, where large, publicly-traded companies often prioritize self-cannibalization to meet fiduciary duties to shareholders. By embracing a collaborative model, Summer Eternal proposes an economically and politically compelling alternative, suggesting that radical transparency and shared success might offer greater appeal than the status quo.

Beyond the corporate structure, the studio is already engaging the community through intellectual content. Their first offering is the Summer Eternal Anthology Vol. 1, a collection of essays exploring the state of games and the industry, featuring interviews with influential figures like Dragon Age scribe David Gaider and former Greek finance minister and Valve economist, Yanis Varoufakis.

This anthology, alongside a design document previewing their debut game, Project Red Rooster, showcases the studio’s deep engagement with the craft and the broader context of game creation. It’s a blueprint for a future where artistic vision and financial accountability are intrinsically linked.

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