Tag: Frontier

  • EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source

    Featured image EVE Online studio Fenris follows through on yearslong promise to make its inhouse game engine fully open source

    In a move that signals a shift toward collaborative, transparent game development, Fenris Creations has officially completed the full open source release of its proprietary Carbon Engine. This engine is the foundational technology behind the immensely popular MMO EVE Online and the survival space sandbox, EVE Frontier.

    The decision to open-source this core technology is anything but small; it’s a powerful statement in an industry increasingly defined by proprietary systems. While many major studios have pivoted toward alternatives like the Unreal Engine, Fenris has demonstrated remarkable consistency in prioritizing open, customizable computing for its projects.

    This commitment aligns with a broader trend where developers are exploring ways to democratize access to complex tools. The availability of the Carbon Engine repositories on GitHub”>GitHub means that the building blocks for these vast space simulations are now accessible to the entire community.

    Fenris’s vision for its games was ambitious, and they have successfully delivered on those promises. When the studio first presented EVE Frontier at recent showcases, they outlined a path toward action-oriented gameplay, unique server-side modding capabilities, and an open development environment. Less than two years later, those goals have materialized.

    The results speak for themselves: the survival game Frontier now features exciting dogfighting mechanics, boasting a thriving mod scene where players are actively building entire games within the space survival sandbox. This level of community engagement underscores the power of giving developers control over their tools.

    This openness about technology mirrors the evolving landscape of game development. Even giants like CD Projekt have moved away from maintaining strictly in-house proprietary engines, embracing powerful alternatives to foster greater flexibility and shared innovation.

    Fenris is not resting on this achievement. While the community watches for the evolution of Frontier, the studio continues to push boundaries with other ambitious projects. They are currently developing EVE Vanguard, an MMO-extraction FPS built using the powerful Unreal Engine, showcasing their versatility across different technological platforms.

    Meanwhile, EVE Online remains a colossal touchstone for online social and tactical combat. From massive player economies to rare drops—like those nearly unheard-of USD7,000 ships emerging from free loot boxes—the universe of EVE continues to offer endless, unpredictable adventures.

    Fenris Creations’ journey proves that when developers prioritize transparency and community access, they unlock a level of creative potential that transcends proprietary limitations. The open source release of the Carbon Engine is more than just code; it’s an invitation to build the future of space simulation together.