HardwareFreaks - Hardware News https://hardware.nrgnews.net/ Hardware News Mon, 06 Jul 2026 13:14:31 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0.1 https://hardware.nrgnews.net/wp-content/uploads/2026/07/hardware-icon-512-150x150.png HardwareFreaks - Hardware News https://hardware.nrgnews.net/ 32 32 Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one was made by Remedy https://hardware.nrgnews.net/crossfire-is-actually-the-second-singleplayer-shooter-named-after-koreas-counter-strike-and-the-last-one-was-made-by-remedy/ Mon, 06 Jul 2026 13:14:31 +0000 http://192.168.1.15:8084/crossfire-is-actually-the-second-singleplayer-shooter-named-after-koreas-counter-strike-and-the-last-one-was-made-by-remedy/ The world of PC gaming is constantly bubbling with innovation, but sometimes, what catches the eye isn’t just the mechanics—it’s the sheer, delightful oddity of the story. Lately, shooters have been buzzing about Crossfire, a new milsim experience promising innovative cover mechanics and an evolving emotional connection between its leads. But the real intrigue lies […]

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How many of these games with pixel art styles can you identify? https://hardware.nrgnews.net/how-many-of-these-games-with-pixel-art-styles-can-you-identify/ Sat, 04 Jul 2026 23:15:24 +0000 http://192.168.1.15:8084/how-many-of-these-games-with-pixel-art-styles-can-you-identify/ When we talk about modern video games, we’ve certainly entered an era of visual hyperrealism. It is truly astonishing how far graphics have advanced; you can now observe details, down to the individual hairs on a character’s nose. While this level of fidelity is technically impressive, it doesn’t always capture the magic we crave in […]

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Before it became Grand Theft Auto, what was GTA originally called? https://hardware.nrgnews.net/before-it-became-grand-theft-auto-what-was-gta-originally-called/ Mon, 29 Jun 2026 19:24:39 +0000 http://192.168.1.15:8084/before-it-became-grand-theft-auto-what-was-gta-originally-called/ How a Single Glitch Defined an Iconic Legend Before it was a cultural behemoth selling billions and shaping gaming genres, the world of Grand Theft Auto faced a precarious existence. The legendary series that now defines open-world crime and chaotic urban exploration was not born in a smooth, predictable development cycle; rather, it emerged from […]

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Sally Beaumont, voice actor in Old Skies and The Séance of Blake Manor, extols the virtues of narrative singleplayer games ‘You can have lots of them in your PC toolbelt’ https://hardware.nrgnews.net/sally-beaumont-voice-actor-in-old-skies-and-the-seance-of-blake-manor-extols-the-virtues-of-narrative-singleplayer-games-you-can-have-lots-of-them-in-your-pc-toolbelt/ Sun, 28 Jun 2026 17:18:13 +0000 http://192.168.1.15:8084/sally-beaumont-voice-actor-in-old-skies-and-the-seance-of-blake-manor-extols-the-virtues-of-narrative-singleplayer-games-you-can-have-lots-of-them-in-your-pc-toolbelt/ Image credit: Future Welcome to the world of Sally Beaumont, a voice actor who found her true calling not just in the studio, but in the immersive landscapes of PC gaming. Her journey into digital adventure is a story that perfectly illustrates how narrative worlds can redefine a career and offer profound lessons about freedom […]

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Rockstar’s decision to make GTA 6 fully digital is a terrible, anti-consumer move that makes me worry about the future of videogames https://hardware.nrgnews.net/rockstars-decision-to-make-gta-6-fully-digital-is-a-terrible-anti-consumer-move-that-makes-me-worry-about-the-future-of-videogames/ Sat, 27 Jun 2026 11:19:16 +0000 http://192.168.1.15:8084/rockstars-decision-to-make-gta-6-fully-digital-is-a-terrible-anti-consumer-move-that-makes-me-worry-about-the-future-of-videogames/ For many of us, the magic of gaming began with tangible objects. Before the age of streaming and cloud saves, there was the satisfying weight of a disc in hand, the ritual of trading physical copies, and the thrill of hunting down secondhand treasures in a dusty video game store. Physical media wasn’t just a […]

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Game designer Sandy Petersen recalls how Quake’s development “broke” id Software https://hardware.nrgnews.net/game-designer-sandy-petersen-recalls-how-quakes-development-broke-id-software/ Fri, 26 Jun 2026 17:22:37 +0000 http://192.168.1.15:8084/game-designer-sandy-petersen-recalls-how-quakes-development-broke-id-software/ The history of the first-person shooter genre is littered with revolutionary titles, but few shifts felt as seismic as the leap from 2D action to true three-dimensional space. When Quake arrived in 1996, it wasn’t just a new game; it was an evolution that fundamentally redefined how players experienced virtual combat. This groundbreaking moment came […]

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Quake changed gaming forever 30 years ago today — seminal title established online multiplayer culture and made 3D graphics accelerators essential PC components https://hardware.nrgnews.net/quake-changed-gaming-forever-30-years-ago-today-seminal-title-established-online-multiplayer-culture-and-made-3d-graphics-accelerators-essential-pc-components/ Tue, 23 Jun 2026 23:23:54 +0000 http://192.168.1.15:8084/quake-changed-gaming-forever-30-years-ago-today-seminal-title-established-online-multiplayer-culture-and-made-3d-graphics-accelerators-essential-pc-components/ In 1996, id Software didn’t just release a new game; they detonated a revolution in PC gaming. The launch of Quake introduced an engine that fundamentally redefined what players expected from three-dimensional environments, leaving an indelible mark on technology, community, and creative development. The true genius of Quake lay in its commitment to genuine 3D […]

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