Tag: Horror Gaming

  • Following the success of Mouthwashing, developer Wrong Organ wasn’t ready to make a better ‘story game,’ so it’s making a ‘gameplay game’ instead

    Featured image Following the success of Mouthwashing developer Wrong Organ wasnt ready to make a better story game so its making a gameplay game inste

    The landscape of independent game development is constantly evolving, and sometimes the most exciting shifts are those that redefine an established studio’s identity. Wrong Organ, known for crafting some of the most visceral and unnerving experiences in horror gaming, is currently navigating such a transition as they pivot from narrative storytelling to pure, immersive gameplay.

    This shift is perhaps best illustrated by their upcoming title, Carcass Clad. While fans are eager for the release of this co-op tank simulation, the real story lies in the creative philosophy driving the development process. When speaking with Wrong Organ developers Jeffrey Tomec and Dave van Egdom ahead of the reveal trailer at the PC Gaming Show, it became clear that their journey is about finding a new, compelling expression for the themes they are known for.

    “This game is a statement in some ways; it could seem weird,” noted Tomec. “We made a story game, and you loved it. Now we are doing something that is nothing like that, and to an extent, there’s a little bit that we definitely don’t want to pigeonhole ourselves.”

    Despite the change in format—moving away from deep written narrative toward complex mechanical interaction—the core essence of Wrong Organ remains firmly intact. Both Tomec and van Egdom agree that certain elements are essential to their studio’s DNA: themes of dehumanization, innovative deployment of body horror, and the unsettling feeling of the mundane suddenly going horribly wrong. These thematic pillars provide a powerful foundation that transcends mere story.

    However, as they dug into the development process for Carcass Clad, they found themselves grappling with the formula itself. They noted that while they enjoyed the narrative-heavy experience of their previous work, they felt the need to build capacity and expertise before attempting a larger shift in scale.

    “We really liked working on Mouthwashing,” Tomec admitted. “But deep in the development of any game, the grass is greener. We needed to get off like four months of just designing these little components and being like, ‘Actually, this gear doesn’t rotate this other gear correctly.’”

    This experience highlights a fascinating dilemma: how do you evolve an established brand without losing its unique voice? The studio is exploring how to translate their signature atmosphere and thematic intensity into something that prioritizes gameplay while retaining that distinctive Wrong Organ flair. It’s about taking the successful elements—the visceral gore and unsettling world-building—and layering them with a robust, engaging mechanical experience.

    There is an ongoing discussion about future directions for the studio. Some suggest a return to more narrative-driven experiences, while others argue that building expertise in complex gameplay mechanics first was necessary for a bigger impact. The current trajectory suggests a phased approach: proving mastery in one area before attempting a hybrid. Ultimately, Wrong Organ seems committed to evolving their vision, aiming to create an experience that is both deeply engaging and utterly unique.

  • Amnesia studio delays its new game into 2027

    Featured image Amnesia studio delays its new game into 2027

    The world of horror gaming is often defined by visceral scares, but sometimes the most profound experiences are those that linger long after the credits roll. That’s a philosophy currently being explored by Frictional Games as they prepare for their next monumental project, Ontos.

    In a move prioritizing depth over deadline, the studio has announced that Ontos will be arriving in 2027, pushing back the release schedule from later this year. This decision signals a commitment to something larger and more complex than ever before.

    Ontos is described by the team as their most ambitious game yet, not just in scale and scope, but in the intricate layers of its story and gameplay. It’s clear that Frictional Games isn’t just chasing jump scares; they are aiming for something far more philosophical.

    The goal is to evolve the experience beyond traditional horror. While their Amnesia games have long been celebrated for their intense, immediate terror—the kind that makes you scream and seek cover in the moment—Ontos aims for a different kind of dread.

    Frictional Games stated they are not trying to make Ontos simply “stressful or scary” in the traditional sense. Instead, their aim is to evoke a deep existential terror that persists long after the player has finished the game. It’s about forcing players to grapple with heavy and thought-provoking themes.

    This shift in focus offers a fascinating contrast when viewed alongside their earlier masterpiece, Soma. While both games excel at generating intense emotional responses, it is Soma that has managed to achieve a lasting impact. It’s the kind of experience that causes you to sit back in your chair much later and ponder some uncomfortable truths.

    The delay, therefore, isn’t merely about calendar management; it is a statement about creative fidelity. Frictional Games is taking the necessary time to ensure that when Ontos finally arrives in 2027, it delivers exactly the kind of haunting, thought-provoking experience they envision.

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