HardwareFreaks - Hardware News https://hardware.nrgnews.net/ Hardware News Thu, 02 Jul 2026 09:12:00 +0000 en-GB hourly 1 https://wordpress.org/?v=7.0.1 https://hardware.nrgnews.net/wp-content/uploads/2026/07/hardware-icon-512-150x150.png HardwareFreaks - Hardware News https://hardware.nrgnews.net/ 32 32 The video game industry just told lawmakers Minecraft and Call of Duty private servers are illegal piracy https://hardware.nrgnews.net/the-video-game-industry-just-told-lawmakers-minecraft-and-call-of-duty-private-servers-are-illegal-piracy/ Thu, 02 Jul 2026 09:12:00 +0000 http://192.168.1.15:8084/the-video-game-industry-just-told-lawmakers-minecraft-and-call-of-duty-private-servers-are-illegal-piracy/ California’s Gaming Fight Stalls Over Player Protections The fight to ensure players are protected when games disappear is hitting a political roadblock in California. The proposed Protect Our Games Act, designed to give consumers remedies when game publishers end support for paid online titles, failed to gain the necessary majority in the state Senate. This […]

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World’s smartest Meccha Chameleon player bamboozles opponents by not disguising themselves at all: ‘Hiding is for amateurs’ https://hardware.nrgnews.net/worlds-smartest-meccha-chameleon-player-bamboozles-opponents-by-not-disguising-themselves-at-all-hiding-is-for-amateurs/ Tue, 30 Jun 2026 01:20:51 +0000 http://192.168.1.15:8084/worlds-smartest-meccha-chameleon-player-bamboozles-opponents-by-not-disguising-themselves-at-all-hiding-is-for-amateurs/ In the world of online games, most hide-and-seek experiences seem to adhere strictly to the rules of camouflage and artistic blending. Players often invest time in mastering subtle visual cues, trying to vanish into the scenery like a master painter hoping to disappear into a masterpiece. But what happens when you decide that hiding is […]

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Guild Wars’ devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20 years later https://hardware.nrgnews.net/guild-wars-devs-tried-to-escape-the-mmo-branding-in-2005-citing-all-the-things-that-would-become-genre-staples-20-years-later/ Tue, 23 Jun 2026 21:25:12 +0000 http://192.168.1.15:8084/guild-wars-devs-tried-to-escape-the-mmo-branding-in-2005-citing-all-the-things-that-would-become-genre-staples-20-years-later/ The anticipation for Guild Wars 3 is building, and with that excitement comes a fascinating look back at how massive online games are designed. As developers prepare for this next chapter, ArenaNet recently shared some insights into their game philosophy, offering a peek behind the curtain of what makes an MMORPG tick. The discussion immediately […]

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