Ubisoft’s March of Giants is a new MOBA you need to see
Stepping into the world of Ubisoft Montreal feels like wandering into a cathedral built of digital legends. This studio isn’t just a place; it’s a nexus where some of gaming’s most iconic franchises—from Splinter Cell to the sprawling worlds of Assassin’s Creed and Rainbow Six—were born. For many of us, those studios represent a lifetime of shared digital history.
This legendary pedigree is the backdrop for a truly ambitious new venture: March of Giants. The anticipation around this title is palpable, rooted in the reputation of the team that brings such massive worlds to life. When the news of March of Giants surfaced, it felt like the title itself was sculpted to honor the studio’s nearly three decades of unrivaled presence in the gaming world.
The creative journey behind the game involved some fascinating shifts. After initial development under Amazon, the studio faced a pause, but the vision persisted. Ubisoft swooped in, ensuring that the project didn’t just survive—it found a place back home, ready to thrive.
The magic of March of Giants lies in its unique blend of genres. It masterfully merges the fast-paced strategy of a MOBA with the tactical, map-altering depth of an RTS. Imagine the familiar competitive structure of games like League of Legends, but with minions you command and deploy, and items you can build directly onto the battlefield.
At the heart of the action are colossal giants, titans that dominate the field, drawing inspiration from the turmoil and trenches of World War I, infused with a touch of steampunk fantasy. There are no strict historical allegiances here—no simple “Germany versus Europe.” Instead, the battlefield is a canvas for pure, imaginative gameplay.
The game introduces a layer of tactical depth through the concept of Battleworks. These are the studio’s answer to traditional RTS building, allowing players to modify the map by carving trenches, deploying reinforcements, and utilizing cannons to fortify their positions. It’s a streamlined, yet incredibly tactical way to shape the battlefield, allowing players to carve their own front lines.
This innovative approach transforms the standard MOBA formula. Instead of focusing on traditional character abilities, the focus shifts to commanding armies—whether those are soldier systems, cavalry, or massive giants—to engage in complex tactical maneuvers. Players don’t just fight; they manage entire forces, directing their units and utilizing terrain to achieve victory.
The development process itself became a testament to the team’s dedication. Lead Producer Alexandre Parizeau emphasized that the future of March of Giants is intrinsically tied to player input. The team is kicking off a Pioneer playtest starting on October 7, 2026, and running until October 18, 2026, allowing players to provide the crucial feedback needed to grow and scale the Battleworks system.
The community response has been electric. Players crave that feeling of competitive fun, and the result has been an unforgettable experience. Many who participated found themselves swept up in a spontaneous LAN party, proving that the game delivers pure, unfiltered enjoyment. It’s a testament to the talent and vision of the entire team, creating a game that feels both familiar and wildly new.
As players prepare for the Pioneer playtest, they are invited to experience a fresh take on competitive strategy. It’s a game where the thrill comes from tactical command, imaginative world-building, and the sheer joy of making your giant army prevail.