Tag: RPGs

  • Atlus announces Persona 3 Reload has sold 3 million copies worldwide

    Persona 3 Reload Hits a Massive Milestone, Fueling Summer Sale Deals

    The world of JRPGs just celebrated a colossal victory, as Persona 3 Reload has officially surpassed 3 million copies sold worldwide across all platforms. This staggering achievement by the game has sparked a celebration from the publisher, Atlus, which is immediately translating into incredible deals for players during the Steam Summer Sale.

    To mark this significant milestone, Atlus decided to reward its dedicated fanbase with major price reductions. For PC players, Persona 3 Reload is currently being offered at an impressive 65% off, making it the lowest price point since its initial launch on Steam.

    This enormous success isn’t just about sales figures; it reflects the phenomenal quality of the game. Critics and gamers have widely lauded the turn-based JRPG for its engaging storyline, deep mechanics, and compelling characters. This positive reception is clearly reflected in the scores it has garnered, including an 87 on OpenCritic and a remarkable 94% Steam rating based on over 57,000 reviews.

    The celebratory atmosphere extends far beyond just Persona 3 Reload. Atlus is leveraging this momentum to offer a sweeping promotional campaign across its entire catalog during the summer sale. Fans can now dive into other beloved titles with substantial savings.

    A wide range of Atlus games are on deep discount, offering players opportunities to expand their gaming libraries without breaking the bank. Titles like Metaphor: ReFantazio and Shin Megami Tensei V: Vengeance are available at discounts of up to 80%. Additionally, Raidou Remastered: The Legend of the Super-Powered Army is also included in the promotion.

    This limited-time offer provides an ideal chance for newcomers and long-time fans alike to experience some of Atlus’s best RPG experiences at unbeatable prices. If you haven’t explored Persona 3 Reload yet, or are looking to add other essential titles to your collection, now is the perfect time to jump in.

  • Sally Beaumont, voice actor in Old Skies and The Séance of Blake Manor, extols the virtues of narrative singleplayer games ‘You can have lots of them in your PC toolbelt’

    Image credit: Future

    Welcome to the world of Sally Beaumont, a voice actor who found her true calling not just in the studio, but in the immersive landscapes of PC gaming. Her journey into digital adventure is a story that perfectly illustrates how narrative worlds can redefine a career and offer profound lessons about freedom and perspective.

    Beaumont’s earliest foray into PC gaming involved classics like Leisure Suit Larry, an experience she recalls with a touch of wistful memory. But it was a different title that truly made an impact: The Curse of Monkey Island. This game, she notes, was the catalyst that helped her realize the exciting potential of voice acting, proving that being a voice artist was a real and rewarding job.

    From there, Beaumont dove deep into the world of narrative adventure games, often exploring complex themes through gameplay. Her career as a voice actor blossomed as she began lending her voice to critically acclaimed titles such as Heaven’s Vault, The Excavation of Hob’s Barrow, and Warhammer 40,000 Rogue Trader. Her talent earned her recognition, including selection for the BAFTA Breakthrough program.

    Today, she continues to explore new frontiers, diving into projects like El Paso, Elsewhere 2. When it comes to her current digital escapades, Beaumont is engrossed in The Séance of Blake Manor, a game that prompts deep reflection on the nature of reality and presence.

    Beaumont has a fascinating take on game mechanics. While she loves clicking through every dialogue option and exploring the world, she notes that time-based mechanics can sometimes restrict freedom. She found this tension particularly engaging while playing The Séance of Blake Manor, appreciating how the atmosphere created by a gloomy setting enhances the experience.

    For her retrospective gaming history, she points to titles like Day of the Tentacle as among the oldest games installed on her PC. She reflects that single-player adventure games offer a wonderful sense of containment—like going back home—allowing players to focus on character and setting rather than constant open-world discovery.

    Another gem in her collection is Nelly Cootalot, which she calls a brilliant homage full of warmth and wit. She appreciates how games can blend clever references with genuine emotional appeal, noting that sometimes they manage to be both snarky and sensible simultaneously.

    When considering the sheer amount of time spent gaming, Beaumont points to Old Skies as one of her longest engagements, demonstrating a deep commitment to immersive narratives over simple playtime statistics.

    Beyond games, Beaumont’s workspace reflects her approach to life: absolute chaos on the desktop—a testament to a “brutal deleter” who occasionally leaves behind gaps filled with the memory of what was there. This digital clutter mirrors her real-life perspective: she doesn’t seek constant order, but rather embraces the space left open by deletion.

    Finally, in the realm of non-gaming software, Beaumont relies on GoldWave for her audio needs. She praises its simplicity and effectiveness, especially its ability to handle the tricky details of voice acting—like eliminating pops and clicks—making it her essential emotional support tool in a world full of digital noise.

  • Lord British May Bypass EA To Revive Legendary Ultima Franchise In 2027

    The Quest for Legacy: Could Richard Garriott Reclaim the Ultima Empire?

    For generations of gamers, the name Ultima conjures images of epic fantasy, challenging worlds, and groundbreaking role-playing experiences. It is a franchise steeped in history, known not only for its intricate gameplay but also for the pioneering vision of its creator, Richard Garriott.

    However, this legendary legacy has long been entangled in complex legal disputes. After decades spent navigating what many considered copyright hell, the rights to the iconic Ultima series remained locked away from its original designer. This protracted battle highlights the often-turbulent journey of intellectual property in the entertainment industry.

    But a potential shift on the horizon offers a glimmer of hope for the franchise’s future. A unique loophole within US law may now provide a pathway for Garriott to reclaim ownership of the Ultima series, the original game he sold to Electronic Arts nearly three and a half decades ago.

    This potential legal maneuver represents more than just a technical victory; it is a chance for historical recognition and control over a work that profoundly shaped the genre of RPGs. The prospect of the creator regaining full command over his creation excites both gaming historians and fans who cherish the original vision.

    While this loophole offers a compelling opportunity, it is not without its complexities. Legal maneuvering in copyright matters often involves fine details and significant caveats that must be carefully navigated to ensure a successful outcome. The path to reclaiming the rights will require careful assessment of these stipulations.

    Ultimately, the story of Ultima is one of enduring creative ownership. Whether or not this legal opportunity materializes, it remains a fascinating chapter in the ongoing saga of how history and commerce intersect within the world of video games.

    Buy on Amazon