Tag: Slay the Spire 2

  • Open source game engine Godot will no longer accept AI-authored code contributions: ‘We can’t trust heavy users of AI to understand their code enough to fix it’

    Featured image Open source game engine Godot will no longer accept AIauthored code contributions We cant trust heavy users of AI to understand their c

    The world of open-source development often operates on principles of shared effort and human accountability. But recently, that delicate balance has been thrown into question by the rise of artificial intelligence, leading to an increasingly frustrating phenomenon known as “AI slop.”

    For years, maintainers of beloved open-source projects have grappled with a growing influx of contributions—pull requests filled with code and text generated by AI agents. This sudden flood has proven to be more than just an inconvenience; it has become “increasingly draining and demoralizing” for those responsible for code review and mentoring new contributors.

    The core issue isn’t the interest in Godot, the open-source game engine powering hits like Slay the Spire 2 and The Case of the Golden Idol, but the unsustainable burden placed on maintainers. While an increase in contributions signals growing community enthusiasm, the quality and source of these submissions are beginning to erode the essential human element of collaboration.

    Recognizing that this trend is draining the energy needed for mentorship, the Godot Foundation and its maintainers have decided it was time for a clear boundary. After months of internal discussion, they are drawing a firm line in the sand regarding acceptable contributions.

    In a recent announcement, the Foundation revealed that their guidelines will soon be amended to explicitly forbid code authored by AI, pull requests submitted by AI agents, and AI-generated text used in human-to-human communication.

    The philosophy behind this shift is simple: maintaining a healthy project requires trust. The Foundation stressed that machine output cannot take responsibility for the code it generates, nor can heavy users of AI be trusted to fully understand their work well enough to fix complex issues.

    To ensure the pipeline remains focused on developing future maintainers rather than reviewing automated content, the new policies aim to add barriers against low-effort contributions. Contributors will be encouraged to use AI only for “menial things” and must disclose its use transparently.

    The Foundation is moving toward a framework that demands human accountability: contributors must be accountable for their code, and this responsibility must be upheld if mistakes occur. While acknowledging that technology evolves quickly, the Foundation remains committed to continually re-evaluating its stance as the landscape of AI tools changes.

  • Looks like there’s no firm favourite for 2026’s GOTY just yet, though there are two standouts

    We stand at a fascinating crossroads in gaming history. We are officially past the halfway mark for 2026, yet the landscape feels like it’s moving at the speed of light. On one hand, we have breakout hits defining new styles, and on the other, massive, high-budget spectacles setting the bar. This balance creates a wonderfully chaotic time for gamers to celebrate.

    Titles like Mixtape and Lego Batman have popped up as genuine gems, proving that innovation doesn’t always require a colossal budget. Meanwhile, powerhouse games like Crimson Desert have consistently delivered those big-budget bangers we all crave.

    But when it comes to settling the title of Game of the Year (GOTY), the jury remains undecided. Our attempts to poll the community show that there is no single consensus, which is perfectly fine—it just proves how diverse our tastes are.

    In fact, a significant portion of readers expressed frustration with the options presented, noting that out of the choices provided, none truly stood out. This sentiment highlights a key truth: the gaming world doesn’t offer one simple answer; it offers a spectrum of brilliant experiences.

    Despite the lack of a definitive winner, some titles are clearly carving out their space. Resident Evil Requiem currently leads the pack with 16% of votes, demonstrating an undeniable pull for those gripping horror and action experiences. Right behind it, Pearl Abyss’ Crimson Desert holds a solid 12% of the vote.

    Image credit: Future

    The success of these titles speaks to the power of dedicated development. While some games launched with divisive initial reception, they often evolve into something magnificent through continuous updates and developer commitment. For example, Pearl Abyss has been tirelessly pumping out content for their sprawling world, transforming their original vision into an entirely different beast that captivates long-time fans.

    The competition continues across the board, with several contenders vying for recognition. Titles like 007 First Light still hold a foothold with 9% of voters. Other strong showings include Slay the Spire 2 and Forza Horizon 6, both commanding 8% of support. Even niche contenders like Pragmata and Mewgenics are making a welcome presence in the running.

    At the bottom of the charts, we see some solid performers demonstrating endurance and depth. Both World of Warcraft: Midnight and Bungie’s Marathon are locked in a dead even split, each with 383 votes. This shared standing acknowledges the enduring appeal of massive, complex worlds and the satisfaction derived from marathon gaming sessions.

    Ultimately, the choice remains yours. Whether you’re drawn to intense narratives, sprawling open worlds, or challenging strategy, the sheer variety of quality available in 2026 ensures that whatever you choose next will be an adventure worth savoring.