Tag: Total War

  • Total War: Warhammer 3 is getting new endgames, individual victory conditions, a Vampire Counts rework, and Nurgle’s three grossest champions

    Featured image Total War Warhammer 3 is getting new endgames individual victory conditions a Vampire Counts rework and Nurgles three grossest champion

    Creative Assembly has dropped some fascinating developments regarding the future of their Total War universe during a recent livestream, revealing intriguing details about upcoming updates and the highly anticipated Lords of the End Times DLC. For anyone who loves the gothic horror of vampires and the chaos of war, these announcements promise an exciting shift in campaign design.

    The conversation touched upon several major changes planned for the next evolution of the game. While some anticipation focused on the long-awaited siege rework, it was confirmed that this crucial feature will be integrated into the 9.1 patch, meaning players can expect tactical improvements soon. Development is also underway on other key elements, including Neferata, adding more depth to the world.

    The biggest reveal, however, centered around new endgames themed around the End Times. Previously, campaigns could conclude with an arbitrary crisis; now, these End Times events are being integrated into the midgame, serving as powerful catalysts that dramatically power up factions before culminating in a truly epic conclusion to any campaign.

    Three distinct endgames are currently in development: one based on an altered version of the existing Vermintide crisis, another centered on Nagash, a legendary lord slated for the DLC; and a third focusing on Archaon, the ultimate agent of Chaos. These events will be introduced with cinematic reveals and clear explanations of their unique mechanics.

    Take Archaon, for example. He is designed as a force of terrifying power, boasting a ward save that makes him virtually undefeatable until his lieutenants are crippled. As players weaken him, he can devastate provinces after razing them, meaning even if the land is reclaimed, it remains locked until his defeat. Furthermore, Archaon gains the ability to confederate with any Chaos faction, leading to spectacular climactic conflicts and alliances.

    Campaign victories will also undergo a significant overhaul in update 9.0. Every legendary lord will receive unique victory conditions, offering players diverse ways to achieve triumph. These objectives will range from ranking up thematically appropriate units and constructing famous landmarks to strategically confederating with allies.

    The Vampire Counts faction is also seeing a major injection of new content. The rework introduces an updated recruitment system where Raise Dead can now replace lost troops based on battlefield casualties, turning every corpse in a province into a potential unit. Vampires themselves will become significantly more powerful but harder to locate, requiring players to discover and secure hidden lairs to customize their bloodlines.

    Furthermore, the lore is getting richer, as Vlad and Isabella von Carstein are now eligible to become legendary lords in campaigns starting from a heroic perspective. This promises fresh narrative paths for undead players who have been waiting for some meaningful development in this iconic faction.

    The Lords of the End Times DLC lineup is also shaping up with new additions. Besides Nagash and Boris Todbringer, the Glottkin are joining the Warriors of Chaos, bringing powerful new units like the Putrid Blightkings and Chaos Siege Giants, alongside access to Nurgle’s daemons.

    While one final legendary lord remains to be announced for the DLC, speculation points toward Thanquol, the Skaven Grey Seer—infamous for his ability to repeatedly fail upwards in history. Whatever the identity of this final Lord will be, the anticipation for the entire expansion is already reaching fever pitch.

  • Creative Assembly wants to know which factions you wish to play as in Total War: Medieval 3, but whatever you do, don’t ask to play as the Pope

    While the hype machine currently spins wildly around Total War: Warhammer 40,000, Creative Assembly is wisely looking back at another cornerstone of the Total War franchise: Medieval 3.

    Though Medieval 3 is further along in development, the developers have been surprisingly open with the community about its progress, regularly sharing preproduction livestreams. This transparency allows fans to participate directly in shaping the medieval landscape, including a recent survey asking players which nations and dynasties they want to control.

    Creative Assembly approaches game design through a fascinating lens, asking not just what history they want to tell, but what mechanics will make it unique. Creative Director Leif Walter explains that when deciding which factions make the cut, three key factors come into play: how well-known the faction is, how unique its starting situation is, and how distinctive its potential mechanics could be.

    Naturally, some historical giants are considered “locked in,” including England, France, the Holy Roman Empire, the Byzantine Empire, the Kingdom of Jerusalem, and the Sultanate of Rum. The real fun, however, lies in exploring the smaller factions of the Middle Ages—the ones with untold strategic potential. This is where the community input truly shines, focusing on nations like Italian city-states such as Venice or Milan, Kingdoms of Scandinavia, or Muslim nations like the Almohad Caliphate and the Fatimid Empire.

    Not all possibilities make the final cut. For example, factions like the Russian Principalities, the Mongol Empire, and the Papal States were considered but ultimately ruled out. Walter noted that while the Papal States were highly desired by Total War fans, the unique playstyle they would introduce would have reduced the focus needed for development.

    For those of us looking to dive into medieval warfare, certain concepts stand out. The intricate clan system developed during the medieval period offers an appealing challenge. Exploring a faction like Scotland, for instance, promises wonderfully distinct mechanics centered on managing emerging clans, preventing infighting, and dealing with larger threats—a genuinely engaging strategic hurdle.

    Whether it’s mastering feudal politics or navigating the grim reality of the 41st millennium, Creative Assembly continues to demonstrate a commitment to creating deep, unique, and highly replayable strategy experiences. We eagerly await what the future holds for these ambitious worlds.