Tag: Unhinged

  • Netflix has finally figured out how to get viewers off their phones with its newest horror game, but it doesn’t quite stick the landing

    Featured image Netflix has finally figured out how to get viewers off their phones with its newest horror game but it doesnt quite stick the landing

    Point-and-click horror games thrive on player agency—the feeling that your choices directly impact the narrative. Yet, when the tools you use to navigate that world are temperamental and frustrating, even the creepiest settings can fall short.

    Enter Netflix’s latest horror offering, Unhinged, a game from the minds of Zach Cregger and David Fincher. Instead of relying on traditional controllers or keyboards, this experience throws the player into the role of Ava, using her phone as the primary interface to interact with the world. Players must navigate dark hallways and communicate with their friend Claire while attempting to escape a killer covered in blood.

    This unique setup offers moments of potent immersion. Hearing Claire call for help or using the phone’s light to illuminate pitch-black spaces certainly ramps up the tension, making you feel truly trapped within an abandoned apartment building after a devastating storm has cut off the power. However, this reliance on the phone quickly revealed its temperamental nature.

    Using the device as a pointer proved challenging. The quick-time events (QTEs) that demand swift action or defensive maneuvers were often frustrating, making precise aiming nearly impossible. Furthermore, managing the device itself was a headache; players often found themselves struggling with accuracy when trying to move through the environment.

    The frustration peaked when the phone—which was supposed to be a helpful tool—became an obstacle. Trying to manage the controls while dealing with the stress of the horror narrative felt like fighting against the game itself. It highlighted the fundamental idea that if a game introduces an unconventional control method, it must function flawlessly, or at least feel deliberately innovative.

    Despite these technical quirks, Unhinged delivers on atmosphere. The setting is suitably creepy and atmospheric, and while its runtime is brief—clocking in around 30 minutes—it manages to establish a compelling sense of dread.

    Where the game truly shines, however, is the stellar cast. The performances from Zoë Kravitz as the protagonist, Sadie Sink as the well-meaning friend, and Troy Baker as the killer are absolutely phenomenal. Their acting grounds the experience, offering a level of emotional depth that vastly overshadows any technical limitations of the phone-based controls.

    If you have a few spare minutes, a Netflix subscription, and are willing to give this unconventional approach a try, Unhinged remains a worthwhile horror experience. It proves that exceptional storytelling and phenomenal performances can triumph over imperfect mechanics, making it a solid recommendation for fans of point-and-click suspense.

    Buy on Amazon

  • Oxenfree studio reveals new horror game ‘Unhinged’ for Netflix

    Netflix is not just streaming movies; it’s building an entire universe of interactive entertainment. And this week, they are unleashing their biggest original game yet: Unhinged. Prepare yourselves for a truly unique horror experience that blurs the line between immersive storytelling and novel gameplay.

    This chilling new adventure hails from the studio Night School, creators already known for crafting atmospheric indie hits like Oxenfree and its sequel. They have proven they know how to build worlds that linger long after the credits roll, and now they are bringing that expertise to the gaming table.

    But what makes Unhinged stand out is how it forces players to rethink the concept of control. Forget traditional controllers; here, your smartphone becomes the instrument of survival. Players navigate the terrifying environment by holding their phone and moving it to control a flashlight, adding an immediate layer of tactile interaction to the horror setting.

    The tension ramps up with unique auditory gameplay. When the main character receives a crucial phone call, your phone buzzes and rings—and the dialogue plays directly through your device, creating an intensely personal and disorienting experience. Meanwhile, the broader soundscape of the game delivers its atmosphere through your television screen, merging the intimacy of the phone with the scale of the environment.

    Players are given flexibility in how they engage with the narrative. They can choose between two distinct modes: the standard mode, which injects high-stakes urgency via a countdown timer that forces rapid decision-making and movement; or the story mode, which allows players to take their time, exploring every terrifying element of the narrative without the pressure of a ticking clock.

    In standard mode, failure is swift: running out of time results in game over, sending you back to the last checkpoint. However, story mode lets you savor the atmosphere, allowing for a deeper and more relaxed immersion into the unfolding horror.

    The world of Unhinged is brought to life with an incredible cast. The experience features stellar performances from Zoë Kravitz as Ava, Sadie Sink as Claire, and Troy Baker as Ben, lending weight and emotional depth to the unsettling narrative. The haunting atmosphere is further enhanced by music composed by Jason Hill and meticulous sound design contributed by Ren Klyce.

    Mark your calendars: Unhinged launches exclusively on Netflix on June 30th, and the experience will be delivered without any advertisements or in-app purchases. Get ready to hold tight—your phone is about to guide you through some truly unsettling territory.