Doom’s weird new home is Microsoft Paint
In the ever-evolving landscape of gaming and software porting, some projects manage to defy expectations. Enter DoomPaint, the latest entry in a series of truly unusual Doom ports that have captured the imagination of the digital community.
This unique project is the brainchild of Mark Russinovich, the CTO of Microsoft Azure. In his spare time, Russinovich dove into the fascinating world of porting, leveraging cutting-edge technology to bring this ambitious project to life.
The creation of DoomPaint was not achieved by traditional means alone; it involved a fascinating collaboration with artificial intelligence. Russinovich utilized advanced tools, specifically Claude Opus 4.8, to assist in the development process. This AI partner drew upon information gleaned from his own LinkedIn posts and the source code itself to guide the creative direction.
The result is a port that fully embraces its wild nature. DoomPaint is exactly what one might expect from such an unconventional undertaking—a testament to pushing the boundaries of what old gaming classics can become in new, unexpected forms.