Tag: Sequel

  • Planescape: Torment 2 was greenlit by Wizards of the Coast, ‘they were really into what we were doing’, but it refused to fund the sequel, and nobody else was interested

    While Baldur’s Gate 3 undoubtedly dominates the conversation as perhaps the greatest Dungeons & Dragons video game ever made, there remains a legendary contender: Planescape: Torment. With its masterful blend of exceptional writing and a fever-dream setting, it holds a unique place in gaming history. Yet, the dream of a sequel—Planescape: Unraveled—remains tragically shelved.

    The vision for a continuation was championed by those deeply invested in the classic RPG lineage, particularly Beamdog and figures like Trent Oster and former BioWare scribe David Gaider. They pitched their idea to Wizards of the Coast, envisioning how the narrative could evolve. The initial discussions were promising; they connected on concepts like tying the sequel into official source books.

    But the dream hit a wall of corporate risk aversion. While the creative concept was well-received by the gaming community, the publishers proved hesitant to foot the bill for external development and take on the inherent risks. The cycle often seemed to follow: Wizards would consider internal development, find it too expensive, and then license the IP out to partners who could handle the financial burden.

    When outside investors were brought in, the response was equally dismissive. As one source noted, pitches for external funding met with skepticism—the idea that spending money on an existing, profitable intellectual property might not yield sufficient returns. The frustration is palpable: the desire to realize a sequel clashed with a system prioritizing immediate financial safety over creative ambition.

    For those who championed the original, the shelving of the sequel was deeply disheartening. It felt like being robbed by risk-averse publishers who preferred safe licensing deals over daring creative leaps. Despite not being an immediate commercial blockbuster, Planescape: Torment deserved a follow-up more than many realize.

    The beauty of the original lies in its limitless potential. The setting of Sigil—that ever-shifting, intensely weird multiverse—is fertile ground for new adventures. Imagine what a modern sequel could achieve if it embraced that scope, marrying it with stronger combat systems and a deeper focus on tabletop-inspired roleplaying.

    That kind of evolution could crown a new champion in the RPG genre. While waiting for that perfect realization, players are spoiled for choice with phenomenal successors like Torment: Tides of Numenera, the mind-bending narrative depth of Disco Elysium, and the sheer brilliance of Esoteric Ebb. These games share that unique, profound sense of world-building that made Planescape: Torment an enduring masterpiece.

  • After a 4-year wait, Netflix announces Cyberpunk: Edgerunners 2 is coming this fall

    The Neon Continues: New Release Window Brings More Edgerunners to Night City

    The digital neon signs of Night City are getting brighter. After a year of anticipation, fans of the explosive anime adaptation of Mike Pondsmith’s world are finally seeing a release window for the second season of Cyberpunk: Edgerunners. Get ready, because Netflix is officially spinning up the marketing machine to deliver more high-octane action and deeper character dives into this relentlessly popular series.

    This isn’t just another season; it promises an anthology approach, meaning we can expect a fresh cast of characters taking center stage following the dramatic events of the first run. The buzz around this continuation suggests that the saga of the cyberpunks is far from over, offering new perspectives on the gritty reality of life on the chrome-forged edge.

    The sheer power of Edgerunners lies in its ability to bridge the gap between gaming lore and emotional storytelling. The series played a crucial role in shaping the perception of Cyberpunk 2077, lending a universal goodwill that helped players approach the open world with a more forgiving mindset. It turned anxieties about bugs and frame rates into sheer good vibes, proving that the emotional core of Night City can be just as compelling as its technological sprawl.

    As we look ahead, fans are naturally curious about where this new narrative will land in the sprawling chronology of Night City. Will this season serve as a prequel to the events seen in the game, or perhaps an interquel expanding on the timeline? The potential for fresh storytelling opens up endless possibilities for exploring the deep lore created by R. Talsorian Games.

    Meanwhile, the broader world of gaming and development continues its relentless evolution. While the anime saga ramps up, CD Projekt Red is firmly focused on crafting future worlds. Rumors suggest that the next major epic in the Witcher universe, The Witcher 4, is on the horizon. Similarly, the journey for Cyberpunk 2077 itself is evolving, with development taking its time to build an immersive and detailed experience.

    Whatever path this new season takes, it continues to inject life and narrative energy into a universe that refuses to stand still. For now, the community can look forward to the spectacular next chapter of Night City, promising high stakes, dazzling visuals, and unforgettable characters.

  • Lords of the Fallen II officially delayed to 2027 due to “highly competitive holiday period”

    The world of souls-like gaming often thrives on intricate design and challenging gameplay, but sometimes, even the most promising franchises face unexpected delays. The saga of Lords of the Fallen is a prime example of this dynamic tension. First released in 2014, the original title arrived with a decidedly lukewarm reception, yet it managed to plant seeds for an interesting series.

    Developer Hexworks sought to reignite that formula by pursuing a sequel, Lords of the Fallen II. After years of anticipation, the team announced a release window targeting Fall 2026. However, the relentless pace of the modern gaming landscape introduced unforeseen variables that would require a strategic pivot.

    As the industry shifted focus toward monumental releases, the timeline for the sequel inevitably had to be adjusted. The resulting plan saw the highly anticipated title pushed back further into 2027, a shift driven by massive external competition and the desire to ensure the game received the dedicated attention it deserved.

    The decision wasn’t just about hitting a new calendar date; it was about commitment to quality. The leadership behind the project emphasized that this extra time would be invested in refining the core experience. By collaborating closely with the Gameplay Feedback Team—a group of seasoned Souls-like veterans—the developers were able to integrate meaningful enhancements and polish, ensuring the final product would be of the highest possible quality.

    This dedication to iteration allowed the team to move beyond simple development toward true refinement. Instead of rushing a title, they chose to strengthen it, integrating new elements and iterating on the core experience so that when Lords of the Fallen II finally launched, players would be greeted with an unparalleled level of polish.

    Ultimately, the delay reflects a commitment to the craft over the schedule. While external events like the release of other major titles certainly play a role in setting timelines, the focus remains on delivering an epic experience that truly fulfills the promise of the franchise.