#Game development

Balatro dev talks burnout and joy on Discord

The world of card game development often moves at the speed of a sprint, but sometimes, the most fulfilling creations

Building Rocket Boy MindsEye nears closure

The digital world often celebrates the pursuit of creativity, but sometimes that pursuit ends in a spectacular crash. The story

Witcher 3 producer fears working with another studio

When discussing the future of epic fantasy worlds, the conversation often turns to the titans of the genre. Amidst the

WoW won’t get SoD zany class design yet

World of Warcraft: Forever Takes a Measured Approach to a Timeless Evolution When Blizzard unveiled World of Warcraft: Forever, the

Help Skyblivion explode with launch hype

The digital world of modding is a landscape of endless creativity, but sometimes, even the most ambitious projects face the

Harvey Smith on big-budget immersive sims

In the high-stakes world of AAA game development, where budgets loom large and expectations skyrocket, a fascinating debate is brewing

Redfall director blasts Arkane’s GaaS game idea

There are games that define eras, and then there are games that serve as cautionary tales. Redfall, an open-world multiplayer

Moss Duology Polyarc Studio Shutting Down

The gaming world is currently grappling with a significant chapter closing, as the studio Polyarc has announced the end of

Blizzard reveals StarCraft shooter trailer

The long-awaited return of a legendary franchise is finally on the horizon. Blizzard has officially dropped the bombshell at BlizzCon

Saber claims no more development in North America

The landscape of massive video game development is undergoing a seismic shift, moving away from centralized hubs and embracing a

Palworld chief worries early access lost meaning in hyper-casual gaming

The promise of early access on platforms like Steam was once a beautiful symbiotic relationship between creators and players. It

Banjo-Kazooie prototype appears online for preservation

There is a unique thrill that comes from diving into the rough drafts of game development. For many enthusiasts, there

Cerny and Keighley announce Nova Games Foundation

The video game industry, a vibrant landscape of creativity and innovation, often comes with a complicated reality. For many aspiring

Tim Schafer on taking Double Fine indie: “Asha won’t shoot my dog”

When the corporate waters get choppy, sometimes the most creative decisions are the ones that lead to a glorious, independent

The Blood of Dawnwalker sequel hiring

The Next Chapter is Already Being Written: The Blood of Dawnwalker Sets High Bar for RPGs In the rapidly evolving

Riot MMO’s bright future costs brave knights lives

The gaming world often settles into a state of watchful anticipation, especially when major studios make seismic shifts. Following the

Competing against everything not just games

After years of ambition, a somewhat shaky launch, and a noticeable lack of overall momentum, the future of Riot’s tag

Samson is coming to consoles with an update

Every game launch is a gamble, often brimming with staggering ambition that, in the end, tests the limits of its

The Blood of Dawnwalker sold 1 million copies in 3 days

In the competitive world of independent game development, a few titles manage to carve out a significant space for themselves,

GSC: The reason Stalker 2 development was delayed

The journey of a survival game from a concept to a polished product is often fraught with peril, but for

Creator stunned I didn’t know anyone knew what we were doing

Some games are like fine caviar—niche, complex, and highly prized by a devoted few. And then there is Dwarf Fortress,

Saber CCO admits comms strategy unchanged amid dust up

In the high-stakes world of game development, reputation is currency, and sometimes, saying exactly what you mean can generate a

Saber CCO blames overspecialization for game layoffs

The pursuit of mega-games, like the anticipated GTA 6, often demands an enormous infrastructure. With games pushing boundaries and requiring

Wardog hits 200k concurrents developers prepare for the hype crash

The way we talk about game popularity often feels twisted. Metrics like Steam concurrent players are useful for gauging general

Trying to make a MOBA in a sea of failed games

Making a live service game these days feels less like chasing a gold arrow and more like navigating a minefield