Saber CCO admits comms strategy unchanged amid dust up


Featured image Saber CCO admits comms strategy unchanged amid dust up

In the high-stakes world of game development, reputation is currency, and sometimes, saying exactly what you mean can generate a storm. Saber Interactive, a studio known for its bold moves, recently found itself navigating a choppy waters, sparking debates about internal communications and the future of AI in gaming.

The tension reached a head when former writer Stella Sacco publicly claimed she had been fired and replaced by artificial intelligence during the development of their experimental title, Rideshare Stimulator. This claim immediately brought the studio’s internal dynamics and its use of emerging technologies into sharp focus.

Saber Interactive’s response was layered, shifting between public statements and private communications. While the studio’s communications department initially offered a fairly neutral, benign statement disputing the details of the claim, CEO Matt Karch stepped in with a more provocative stance. Karch issued a statement that was aggressively pro-AI, while also including a personal jab directed at Sacco, which subsequently prompted a private apology to the former writer.

This complex interaction led to whispers about internal error and misstep, yet the studio leadership remained steadfast in their philosophy. CCO Tim Willits, speaking at Gamescom, acknowledged that there is always “dust up” in the industry, but insisted that recent controversies would not alter their communication approach.

Willits framed the situation not as a series of unforced errors, but as a natural consequence of innovation. He argued that the focus should remain on the product itself. “We are going to stick to making the best games we can,” Willits stated. “Try to show them, give people an opportunity to play them, and have players make their own decisions because players are smart, you know. You make a good game, they’ll find it and play it.”

Ultimately, the message was clear: the success of projects like Rideshare Stimulator should be judged by player experience rather than internal disputes. The focus is on the games themselves, allowing the players to decide whether they enjoy the experience, regardless of the surrounding drama. In the end, it seems Saber Interactive is betting that quality and player engagement will speak louder than any controversy.

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