#Indie games

Tim Schafer on taking Double Fine indie: “Asha won’t shoot my dog”

When the corporate waters get choppy, sometimes the most creative decisions are the ones that lead to a glorious, independent

The Blood of Dawnwalker sold 1 million copies in 3 days

In the competitive world of independent game development, a few titles manage to carve out a significant space for themselves,

Double Fine breaks free from Microsoft

The lines between corporate ownership and creative freedom are often blurred in the world of gaming, but for some studios,

Buying Psychonauts games supports the studio

Double Fine Steps Out: How a Studio Reclaimed Its Destiny The tide has turned for Double Fine. After departing from

Rusty Lake: Feeding a man bug porridge

When you think of point-and-click adventures, you might conjure images of classic mysteries or grand escapades. But what happens when

$10 game bundle: Support developers with 100+ free games

Indie Dream Bundle Live: Support Game Devs for Just Ten Dollars The gaming world just got a serious dose of

Devs fit games on a 1.44 MB floppy disk challenge

The Floppy Disk Frontier: Korean Developers Battle for Fun with One and a Quarter Megabytes In an era where modern