#Game Design

Witcher 3 quest: Put the controller down and walk

When you play a game, you expect an adventure. But when you dive into a masterpiece like The Witcher 3,

Alan Wake stopped the graphics arms race in 2010

There are some names that trace a path through the history of game design, possessing a foundational knowledge that shapes

WoW devs reject direct sequel like Guild Wars 2 Why start over

The future of World of Warcraft is being painted in a fascinating new light with the reveal of World of

One change to make Dawnwalker’s blood a great RPG

Welcome to the world of role-playing games, where we strive for characters that feel real and choices that truly matter.

Players outsmarted WoW director in Ahn’Qiraj

There is a unique, agonizing pressure that settles on game developers, especially those crafting massive, complex environments like Massively Multiplayer

Guild Wars 3’s new combat and movement redefine MMOs

There are few things that spark true excitement in the gaming world, but the prospect of a new Massively Multiplayer

Working on Haunted Chocolatier is my driving passion

The wait for a masterpiece can be agonizing, but when it comes to some of the most beloved indie projects,

MMOs should waste our time again

In the world of massive multiplayer online games, there is a constant tension between relentless efficiency and genuine wonder. We’ve

Identify games just by the water visual

There is something inherently fascinating about water in video games. It’s not just a backdrop; it’s an environment, a source

Fallout dev Tim Cain warns to focus on bad games

We often romanticize the journey of a game—the triumphant success of a critical darling or a sales behemoth. But what

8 Hand-painted Ink Maps guide exploration in Phantom Blade Zero

Phantom Blade Zero Unveils a Surreal World of Ink and Iron The world of Phantom Blade Zero is starting to

Master Combo Trials with Marvel Tōkon’s Simple Strategy

In the world of fighting games, players frequently engage in what we call combo trials. It is a time-honoured ritual:

Witcher 3 NPC simulation wasn’t just fakery

In the quest for perfect immersion in fantasy role-playing games, developers face a delightful paradox: how much detail is enough?

Palworld rejected collabs defy its fun-first philosophy

Forget Metacritic scores and player counts. The true measure of a game’s achievement is no longer how many people played

Big Walk limits voice volume to nearby players

In the world of co-op puzzle games, communication isn’t just helpful—it’s the core challenge. In Big Walk, players often have

Dead Cells thanks Del Toro and suggests easy mode

In the world of action-roguelikes, where death and randomized maps are the cost of epic achievement, the quest for forgiveness

How to master the MMO grind efficiently

In the world of massive multiplayer online games, there’s a perennial debate simmering beneath the surface: is the necessity of

Call of Duty unveils new matchmaking clarity

When Treyarch first unveiled plans for Call of Duty Black Ops 7, the gaming community was already buzzing about potential

One expansion fixed Doom The Dark Ages

When Doom: The Dark Ages first arrived, it offered some truly generationally great FPS campaigns. Yet, a deeper appreciation of

Devs fit games on a 1.44 MB floppy disk challenge

The Floppy Disk Frontier: Korean Developers Battle for Fun with One and a Quarter Megabytes In an era where modern

PoE won’t let you skip the 20-hour campaign

For years, players have navigated the labyrinth of Path of Exile, chasing massive power and satisfying endgame encounters. But even

Devs considered making Garrett shrink to crawl through drains

Stealth is more than just hiding; it’s an art form. When you look at modern games like Dishonored, where the

Raids hit solo simulated MMO Erenshor

What if heaven wasn’t a distant paradise, but a well-organized raid? That’s the kind of game design revolution that is

Castlevania Fast Forward Whip to Die for Classic Action

When a beloved franchise seeks to return from the shadows, the pressure is immense. For many fans of Castlevania, the

Built Different vs Game Limits

Pillars of Eternity 2: Deadfire landed firmly in the conversation as a standout title, sitting at number 40 on the