#Dishonored

Thief designer refuses Xbox job over human skull imagery

For many game developers, the journey from a brilliant idea to a fully realized, commercially viable game is less a

Deficit: A stunning blend of Deus Ex and Escape from Butcher Bay action

Immersive simulations, like Deus Ex and Dishonored, represent some of the most ambitious and demanding genres in gaming. Creating a

Arkane founder reveals why Valve cancelled Ravenholm: The economics

The Ghost in the Machine: How Economics Killed a Game That Almost Was In the sprawling, often celebrated history of

Dishonored the last-ditch effort for Arkane Studios

The games industry is often a battlefield of trends and contracts, but sometimes, the greatest victories come from knowing exactly

Arkane vets refuse trend chasing and it paid off

The demise of Arkane Austin is more than just a missed opportunity for Microsoft; it represents a deeper, more frustrating

Ex-Arkane vets launch new immersive sim studio

The immersive simulation genre, with its complex, multi-layered design, remains a fascinating but underrepresented space in the gaming industry. Despite

Unlock the secret immersive sim co-op with this mod

Immersive simulations like Dishonored and Deus Ex are typically solitary journeys, designed for deep, personal exploration. Yet, the desire to

Raphael Colantonio shows his epic game library

Some journeys are defined by a single, potent memory. For Raphaël Colantonio, that defining moment was the frustration of missing

Devs considered making Garrett shrink to crawl through drains

Stealth is more than just hiding; it’s an art form. When you look at modern games like Dishonored, where the