#Dishonored
Thief designer refuses Xbox job over human skull imagery
For many game developers, the journey from a brilliant idea to a fully realized, commercially viable game is less a
Deficit: A stunning blend of Deus Ex and Escape from Butcher Bay action
Immersive simulations, like Deus Ex and Dishonored, represent some of the most ambitious and demanding genres in gaming. Creating a
Arkane founder reveals why Valve cancelled Ravenholm: The economics
The Ghost in the Machine: How Economics Killed a Game That Almost Was In the sprawling, often celebrated history of
Dishonored the last-ditch effort for Arkane Studios
The games industry is often a battlefield of trends and contracts, but sometimes, the greatest victories come from knowing exactly
Arkane vets refuse trend chasing and it paid off
The demise of Arkane Austin is more than just a missed opportunity for Microsoft; it represents a deeper, more frustrating
Ex-Arkane vets launch new immersive sim studio
The immersive simulation genre, with its complex, multi-layered design, remains a fascinating but underrepresented space in the gaming industry. Despite
Unlock the secret immersive sim co-op with this mod
Immersive simulations like Dishonored and Deus Ex are typically solitary journeys, designed for deep, personal exploration. Yet, the desire to
Raphael Colantonio shows his epic game library
Some journeys are defined by a single, potent memory. For Raphaël Colantonio, that defining moment was the frustration of missing
Devs considered making Garrett shrink to crawl through drains
Stealth is more than just hiding; it’s an art form. When you look at modern games like Dishonored, where the