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Bethesda devs fired the day Xbox announced new Fallouts

Featured image Bethesda devs fired the day Xbox announced new Fallouts

In the high-stakes world of video game development, where massive announcements drive anticipation for the future of fictional worlds, a stark contrast emerged concerning the treatment of the employees building those worlds. The Bethesda Game Studios Union has taken legal action against Bethesda, alleging that the company violated Canadian labor laws by prematurely terminating employees.

The timing of this complaint drew immediate scrutiny. Just weeks before the union filed its grievance, Bethesda dropped a significant announcement regarding the future of the franchise—confirming massive projects like Fallout 3 and New Vegas remasters, an official collaboration with Obsidian, and the early development phase of Fallout 5. This sudden cascade of exciting news coincided with a critical internal decision concerning staffing.

Many observers viewed this synchronization as highly suspect. The timing suggested that the game announcements may have served as a deliberate distraction, designed to manage public perception while internal employment matters were being handled behind closed doors.

The promises made internally contrasted sharply with the reality delivered. Prior to the termination date, dozens of employees from Bethesda Game Studios across the US and Canada had been informed via video call that they would remain employed until September, allowing time for the company to negotiate fair severance with the union.

However, on Friday, July 17th, the situation shifted dramatically. The affected Canadian employees, particularly those working on the Fallout and Elder Scrolls teams in Montreal, received termination letters via email. These documents stated that their employment officially ended that day, contrary to the prior assurances regarding a negotiated timeline.

The terms offered were minimal, providing only the bare legal minimum: eight weeks of pay in lieu of the minimum legal notice, outstanding vacation pay, and immediate loss of group benefits health insurance. This action highlighted a profound disregard for established labor protections.

Carmel Smyth, president of CWA Canada, confirmed that these terminations took effect on July 17th, underscoring the abrupt nature of the decision. The union argued that this method bypassed the necessary consultation required when an employer is in the middle of collective bargaining.

The dispute extended beyond Bethesda and focused on the broader corporate structure. The Communications Workers of America and CWA Canada unions had already filed a joint complaint against Microsoft, alleging that leadership unlawfully fired employees without proper notice or discussion with the union, which they argued was the employer’s legal obligation during ongoing negotiations.

The ultimate message from the affected workers was clear: “Bethesda and Xbox leadership depend on our labor to make them millions, and yet when we do, we are disposed of.” The union asserted that this cycle of management mistakes needed to end, demanding accountability for the promises made and the labor rights that were disregarded.