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Cyberpunk rival lays off 80 developers facing trouble

Featured image Cyberpunk rival lays off 80 developers facing trouble

The quest to build a compelling open-world rival to Grand Theft Auto is often fraught with ambition, and when corporate backing falters, the resulting drama can be equally intense. This tension is currently playing out in the world of cyberpunk development, where a highly anticipated project has faced severe setbacks following a major publisher pulling its support.

Lightspeed LA, the studio behind Last Sentinel, aimed to create an ambitious cyberpunk experience—a glossy open world set in a vertical city, featuring destructible environments and familiar driving and shooting mechanics. Built over six years, the vision was grand, but the reality of development proved far more complex.

As expectations mounted, doubts began to surface. Promotional material released last year failed to show any actual gameplay footage, creating an immediate disconnect between the game’s massive promise and its tangible reality. This lack of transparency fueled speculation about the project’s viability among potential investors.

Adding pressure to the development process were internal complexities. The team was smaller than those handling massive AAA projects, and some anonymous sources indicated that Lightspeed faced challenges stemming from an unclear creative vision and what some described as polarizing management, including influence from former Rockstar San Diego studio director Steve Martin.

Even after attempts were made to course-correct—including a partial project reboot following poor playtests—the inherent difficulties remained. Ultimately, publisher Tencent lost confidence in the project and opted not to move forward. This decision came with significant repercussions for the development team, leading to the layoff of dozens of employees at Lightspeed Entertainment.

Despite this corporate withdrawal, the creative spirit of Last Sentinel persists. The studio has not abandoned the game; they continue working on the project without Tencent’s backing. Now, the focus shifts inward: Lightspeed is planning a major shift in creative and development direction, aiming to align the game with genuine player expectations.

The challenge ahead lies in squaring this renewed ambition with the previous hurdles. For Last Sentinel to succeed now, the team must navigate external skepticism while delivering a truly groundbreaking cyberpunk open world that lives up to the hype.