Genesis closed alpha starts this week ahead of Gamescom
Blooper Team is diving headfirst into the shadows of a legendary franchise, announcing their next major project: SAW: Genesis. This new asymmetrical multiplayer experience is set to shake up the horror genre by offering a distinct twist on the survival gameplay that fans are eager to explore.
The buzz is building as developers prepare for intensive testing. The closed alpha playtest for SAW: Genesis begins this week, giving selected players an early look at the game’s mechanics. Following this crucial test phase, the community will get a chance to see the full spectacle during a showcase at Gamescom next month in August.
What sets this upcoming title apart is its fundamental approach to asymmetrical horror. While many contemporary titles operate by having four survivors attempting to fix generators, SAW: Genesis flips the script entirely. Instead of focusing on escaping an open map, players will be navigating complex mazes and traps with the primary goal of staying alive. Those who have watched a Saw movie will immediately understand the unique tension introduced by this setup.
Developed by Broken Mirror Games and Anshar Studios in collaboration with Lionsgate, Blooper Team is clearly aiming to push boundaries within the survival horror space. The feedback gathered from the closed alpha will be instrumental in refining the balance, technical performance, and core mechanics of the game.
The development team has set an ambitious roadmap, planning for SAW: Genesis to be available later this year or in the first half of 2027. This extended timeline suggests a commitment to delivering a polished, truly memorable experience rather than rushing the launch.
While the genre remains fiercely competitive, with titles like Dead by Daylight currently holding significant ground, there is palpable excitement surrounding projects that aim for genuine innovation. SAW: Genesis enters this arena with the promise of a fresh, labyrinthine experience, potentially setting a new standard for how asymmetrical horror is played and perceived.