Ray Chase’s epic gaming feats 1000 hours and smell builds
When you look at the world of PC gaming, some paths are paved with pixels and code, while others are built on the foundation of voice and performance. Ray Chase is a prime example of the latter—a voice actor and developer who has built a fascinating life where the chaotic energy of gaming perfectly complements the nuanced art of performance.
Chase’s journey into PC gaming started long before high-definition graphics. His initial introduction came on an old DOS computer from his father’s accounting job, where he was immersed in the golden era of shareware demos. He recalls growing up with a basket of games like Wolfenstein 3D and Duke Nukem, which established an early, visceral love for interactive worlds.
Today, Chase navigates the digital landscape as a voice actor, lending his distinctive voice to projects ranging from Final Fantasy 15 to the X-Men ’97 television series. But his creative instincts don’t stop there. As the co-founder of Sassy Chap Games, he developed Date Everything, a dating sim celebrating the sheer talent of voice acting. He is always looking for the next creative avenue, currently exploring new chapters for his developing games.
When he steps away from development, Chase dives deep into the worlds he loves. Currently, he is immersed in Deltarune Chapter 5 and the sprawling world of Kingdom Come: Deliverance 2. These experiences, he notes, are perfect encapsulation of what roleplaying games should be, offering countless hours of deep, satisfying exploration.
His approach to gaming is defined by embracing the journey, not just the destination. He finds immense joy in the challenges, whether it’s mastering the intricate mechanics of a deckbuilder like Slay the Spire, where he amassed over 1,000 hours, or the lightweight, addictive loops of Brotato. He believes there is always something new to learn, and he loves that unpredictability.
Chase also appreciates games that lean into the philosophical and existential. His experience with Disco Elysium exemplifies this, where the consequences of your choices—even failed dice rolls—are the most engaging part of the story. For Chase, living with those outcomes is part of the fun.
Beyond the screen, his setup is as minimalist as his game philosophy. He is a one-screen guy, keeping his desktop extremely tidy, focusing only on what is essential. For the tools that allow his creative work to flow, he relies on excellent voice recording software like Reaper and Audacity, proving that whether you’re voicing a character or mastering a dungeon, the creative process requires the right set of tools.