Stellar Blade hits 60fps on Switch 2 using frame generation


From its debut as a PlayStation 5 exclusive, ShiftUp’s Stellar Blade has embarked on an ambitious journey across multiple platforms, landing on PC and now targeting the Nintendo Switch 2. This transition, while exciting for gamers, brings with it fascinating technical decisions that are shaping how the game will look and run on handheld devices.

As the development team prepares for the next generation, they have made some highly technical choices regarding frame rates and resolution. In terms of visuals, the plan involves using DLSS for upscaling across the board. This means the game will utilize upscaling to deliver high-quality visuals while maintaining performance efficiency.

The real technical buzz, however, centers on achieving a smooth 60 frames per second (fps) on the hybrid Switch 2. To hit this goal, the team opted to leverage AMD’s FSR frame-generation technology. This approach allows the game to interpolate frames, effectively boosting the visual smoothness.

But frame generation, while visually smooth, is not without its complications. The technical director for ShiftUp, DongKi Lee, detailed the complex process behind this choice. To target 60fps, the team utilized FSR 3.1 for PC and incorporated frame interpolation to achieve the desired rate. This method is a sophisticated way to maximize visual fidelity.

To ensure a smooth and responsive experience for players, minimizing input latency was a major concern. To address this potential issue, the team implemented a strategy that involved targeting a baseline of 30fps before applying the interpolation. This careful approach ensures that even if frame generation is used, players maintain a degree of responsiveness.

While frame generation offers the promise of buttery-smooth gameplay, it remains a contentious technology in the gaming world. Some critics point out that frame generation can introduce input latency, potentially affecting the responsiveness of the game.

Recognizing this trade-off, the developers are also considering player preferences. To cater to those who prefer a more traditional experience and are averse to frame generation, there is a strong suggestion that a standard 30fps option will be available. This balance between visual spectacle and player control is key to making the Switch 2 experience truly successful.

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