Would Carmack make Skynet with Gen AI
The age of Generative AI has entered the gaming world with the force of a digital tsunami, stirring up both intense excitement and a healthy dose of cynicism. While headlines are filled with promises of AI-driven game development, the reality often feels less like a revolutionary leap and more like a whirlwind of industry mania.
This fascination comes at a cost, whether it’s the market volatility caused by hardware price hikes or the anxiety felt by creative professionals facing job displacement. It’s easy to get swept up in the rhetoric of executives promising the “matrix,” but beneath the hype, a more pressing question remains: Is this technology truly transforming game design, or is it primarily fueling busywork?
The debate over AI’s role is best illustrated by recent developments in game creation. Consider the move by the studio Saber Interactive, which has been experimenting with generative AI in their upcoming project, Rideshare Simulator. This experiment quickly became a talking point, even sparking some controversy as the studio initially delayed full disclosures about its use of AI on Steam.
The controversy centered on a former writer who claimed to have been replaced by an AI system during the development process. However, Saber’s CEO, Matthew Karch, stepped in to address the situation, clarifying the scope of the technology. Willits, the CCO of Saber Interactive, explained that the AI is being used for optional features, such as the passengers in a “Free Ride” mode, not for the core narrative of major titles like Hellraiser or Turok.
“We want to use AI for the passengers, so we can deliver new stories,” Willits noted. This approach frames the technology as an experimental tool rather than a complete overhaul of game architecture. It highlights a crucial distinction: using AI for optional content is one thing; building an infinite RPG with infinite NPCs is another entirely.
Despite the potential, a degree of skepticism remains warranted. Many observers point out that while AI is integrated into creative elements like level design and dialogue, the output often falls short of genuine artistic brilliance. Voice acting can sound bland, generated text can be mediocre, and art may lack the direction and memorability essential for a truly great experience.
The true test for generative AI in gaming lies in whether it can evolve past being a tool for generating content and become the foundation of a new genre. The long-term vision is not about creating endless, stale RPGs with endless NPCs, but about inventing something fundamentally new.
The developers and the technology itself must prove that AI can deliver an experience so compelling that it shifts the industry paradigm. The games themselves, rather than executive promises, will be the ultimate judges. If a game built on AI can captivate players and redefine what we expect from interactive storytelling, then the revolution will have truly begun.