#Baldur's Gate

Turn-based vs Real-time RPGs: Tim Cain’s View

The perennial debate in RPG design—turn-based versus real-time combat—is often framed as a zero-sum conflict. But for legendary developer Tim

Why Baldur’s Gate 3 wasn’t a copy of Baldur’s Gate 2

The magic of a great RPG sequel often lies not just in nostalgia, but in a willingness to break established

J.K. Simmons compares Portal 2 vision to Baldur’s Gate 3

When major movie stars turn to video games, the lines between acting and gaming blur into something wonderfully unexpected. Prolific